![]() ![]() Do I know how to implement server-side and client-side stuff? That being do I know how to set up a server? Do I know how a phone can communicate with server? You want to use a server as mediator for 2 reasons:.Decide where the data received from phones will be stored (you will need a server that will communicate with phones, receive their current GPS location, send location of other users to specific user, etc.).Find out how to get GPS location of a phone (look at one of the links above).But first you need to ask yourself: "Do I know how to do the next things?": Knowing above stuff I would be pretty comfortable in started coding myself. Also as mentioned in second bullet of point 1, there is some simple project called GooMPy which apperently provides gui for Google Maps api, although I haven't researched it much. ![]() Yes, there is a Python module for Google Maps.How to get current location with Google Maps api.GooMPy: Interactive Google Maps for Python.Learn How to Send Requests to the Google Maps API With Python.I have found some interesting links for you: You start by searching the web, Google, YouTube.Your help is much appreciated and you'll be our hero that saves us from failing our subject. I don't know if this is the right question to ask). Are there any python modules to use? What are those?.My concerns are (note: I have created a mobile app before): But, I'm not getting anything because everything is new to me. (This is just part of our school project: tracking part). In general, there are several mobile phones in the area (1km radius) using our application and they are tracking each other. What we wanted to do is develop a mobile application using python, kivy, and google map api that is capable of tracking other mobile phones which are also using the mobile application that we're going to create. I have done deep searching already about this, but everything is new to me and I don't know where and how to start. Sorry I am at the noob level in doing this: real-time gps tracking in mobile phones.
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